UBISOFT SCALAR

During my time at Ubisoft Stockholm I mostly worked on stuff under heavy NDAs. Like corporate assassination style NDAs. However, this animated film to introduce Ubisoft Scalar is one production that actually went public.

I produced, directed and animated most of it myself, using Cinema 4D, Octane Renderer and After Effects. The script was written by Julien Wera, Brand Director at the time. Additional animation by Erik Wernquist, and sound design by Jakob Oldenburg.

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Client: Ubisoft
Year: 2022

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